Week 2 Process

Following discussions during my week 1 tutorial, I felt that my Methods of Translating needed  redirection. Up until this point, my work had primarily focused on architectural map-making as a graphic design tool. In attempts to broaden my horizons and begin the process of interweaving the disciplines of graphic design and architecture, I decided to attempt to apply an architectural theory onto a graphic design process. 

This altered my line of enquiry, and informed the overarching question: ‘What does it mean to make a Brutalist font?’. When you google “Brutalist Font”, a plethora of typefaces bounce back. As I scrolled through the pre-existing ideas of Brutalist type design, I noticed that very few of adhere to Reyner Banham’s (1955) definition of Brutalism.

Fig. 1. Brutalist Fonts on MyFonts.


The original type design from The Architectural Review article acted as the starting for my investigation into a Brutalist type face. Through a process of iterative redesign, three Brutalist type faces were created, all building upon the form of the previous. These three type faces followed Banham’s (1955, p.357) definition of Brutalism – ‘1, Formal legibility of plan; 2, clear exhibition of structure, and 3, valuation of materials for their inherent qualities ‘as found’.’ 

Fig. 2. Process of creating Formal Legibility of Plan type design.
Fig. 3. Process of creating Clear Exhibition of Structure type design.
Fig. 4. Process of creating Valuation of Materials for their Inherent Qualities ‘As Found’. type design.

Reference List:

Banham, R. (1955) ‘The New Brutalism,’ The Architectural Review, 118 (708), pp. 335-361.

MyFonts. Brutalist Fonts. Available at: https://www.myfonts.com/pages/tags/brutalist-fonts/?srsltid=AfmBOorM9xuxbXGgjJBa_7jrZC-LI_zjnaKmxUgyBUwcl7fSz2Qra7cU (Accessed: 11 November 2025).

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